|
Post by lizzieborden on Dec 15, 2008 15:13:37 GMT -8
Just some points of information for those of you who may not be aware.
1) Some of you may have noticed that the Enchanter's baseline spells haven't changed much beyond the level cap. The resist modifiers, if present at all, are negligible.
This is because for many of our spells, such as Charm and Mezz, our charisma is the resist modifier.
Careful parsing has shows that for every 10 points of Charisma, the mob suffers a -1 on his save against magic against Charm and Mezz.
2) Veil of Mindshadow. If you don't have this on your Enchanter, you're either a) too low to use it, or b) an idiot. This will provide 80% mitigation on incoming melee attacks. Yes, that's right. You'll take only 20% of all melee damage. Subsequent ranks increase the amount of damage mitigated in this way.
3) Beguiler's Banishment (not the directed variety) is a cone. It will blast up to three mobs away from you in a cone shaped path before you.
|
|