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Post by Gottgin on Apr 22, 2008 2:19:18 GMT -8
Here are a few of my thoughts.
Necromancers are a one person group. This is the overall theory of the class. A necro gets attributes from all classes. As your character develops you will gain insight in to nearly every class.
By nature a necromancer is considered a magic attack type of toon. Their forte is DPS (damage per second). But, in group situations they can substitute for other classes as well.
If this post takes to the boards I will attempt to explain in a bit more detail how I use the opening statement in my everyday play.
Inventor Geerlok
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Post by Naturezkiss Portalbeauty on Apr 22, 2008 7:14:20 GMT -8
wooot hiya ventor ty for posting. /hugzzzzzzz
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Post by Gottgin on Apr 22, 2008 9:01:04 GMT -8
Installment 1
I,m sure everyone has heard of, or has done kiting. I am still going to speak of it.
Kiting is bending your opponents will to yours, using your skills to kill something that would normally chew you up and spit you out in a fair fight.
There is more than one version of kiting. Agro kiting. and fear kiting. The name kind of implies how it is done. In agro kiting you upset a mob so bad it only wants to come and kill you, ignoring everything else.
Fear kiting is similar except you use spells to chase it away from you while you kill it.
All kiting hinges on the fact that you can outrun a mob. Either by slowing its movement rate or by increasing yours.
Necromancer's get the darkness line of spells which decreases the opponents movement rate. This gives you time to cast spells on it. Whether it be damage over time, Direct Damage or Fear.
I guess I should mention a Necromancer can also do a root and rot type kill as well, similar to a druid.
Or any combination of the above techniques.
THe real point to this is to find what works in what zone. And how to kill as efficiently as possible. I prefer efficiency to everthing I do. A Necromancer is constantly dieing from it's mana regen spell. So to keep an even keel while killing is my goal.
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Post by perone on Apr 22, 2008 9:24:51 GMT -8
eww good stuff, thanks ventor. i have a 66 necro that i suck at. i aquired him years back and always want to play him but have no clue how so i never do. preciate the ideas.
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Post by Naturezkiss Portalbeauty on Apr 22, 2008 10:38:22 GMT -8
very nice ventor my necro dies most often from lichin more then not and the sad thing is if i could just remeber to sit or take it off before i walk away
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Post by aeriun on Apr 22, 2008 19:28:05 GMT -8
What about the DOT and FD method of killing? DOT something, FD, wait a min, then stand back up DOT some more, run and FD???
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Post by Naturezkiss Portalbeauty on Apr 22, 2008 22:41:57 GMT -8
thats not kiting that letting ur pet tank it while u sit there and play dead
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Post by Gottgin on Apr 23, 2008 4:05:19 GMT -8
Re:
Dot and FD.
Ahh! Well said. you are jumping ahead of me. I had to start somewhere. Installment 2 will surely be an explanation of roles.
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Post by Gottgin on Apr 23, 2008 16:59:55 GMT -8
Installment 2: Group roles.
In order to continue my class guide and reference my original statement that a Necro is a one person group. I must give a brief group role definition.
All groups have roles.
Puller Tank DPS Healer Slower Crowd control
This constitutes an ideal situation. with 6 characters in a group.
Puller: Brings the mob to the group and drops agro to the tank.
Tank: builds hate and holds agro through the fight.
DPS: Damage per Second. this covers damage done by melee characters and casters.
Slower: A vital function at higher levels. Cuts down the melee damage afflicted
by the mob.
Crowd control: Any means adds are handled. mezzed, rooted, feared, snared,
Methods by which mobs are held in check. This includes the one you are fighting as well.
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Post by aeriun on Apr 23, 2008 20:35:15 GMT -8
Dont forget OFF-Tank....that is what your friendly neighborhood mage is for....Pull 6 mobs with no/slow CC. Mage pet takes the 5 adds, so MT doesnt die rapidly. Mage pet holds and moves while the slow version of CC gets thing under control....
Sorry, couldnt resist sticking how good mage pets are in there....LOL
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Post by Gottgin on May 29, 2008 4:03:42 GMT -8
As I stepped back up as an officer I was hoping someone would take over my guide. That doesnt seem to be happening so. I will continue with installment 3 soon. Please do not take this as "Gospel" it is my attempt to pass on my experience as I see it fitting my necro. It is an opinion from a player not an officer. Please feel free to disagree and play whatever way works for you. As i said I prefer efficiency. Chain killing lower mobs while keeping hp and mana at levels so I dont have to sit and med alot is my goal.
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Post by aeriun on May 29, 2008 19:14:28 GMT -8
That is what the guides are for bro, add what you know so people can add what they know and everyone may learn some stuff, or try some stuff they never tried b4...Thanks for your efforts!
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Post by morromid on May 30, 2008 14:10:25 GMT -8
I haven't read everything here in the necro section so fogive me if I repeat something.
one thing I learned in Katta kiting shissar, who run really fast, is that if your snare fails, you can send in your pet to tank and stop the mob, while you resnare with darkness. If your pet has enough hp you can do it before he dies. That's for fast mobs who might pound you before you can run away or before you can feign death.
Darkness has one drawback, it's a fairly long spell, so if you're feigning death, you have to wait tilll the darkness wears off. He's still ticked at you even if the fd timer has gone off and says you've been forgotten. Darkness can be one minute at low levels and two minutes at higher levels.
But from a druids perspective, this is real short, so if you're used to longer snares like I am from morromid, it's important when kiting to remember to RESNARE. By the time I get 6 dots of on a mob with morrgue, I force myself to resnare so I dont forget later. And I have audio triggers on so I can HEAR when my snare fails, is resisted, or wears off.
If you FD the mobs regen just as if you'd gone away, zoned out or whatever. Unless, the mob has agro on someone. This can easily be your pet. Send your pet in, get agro, and then fd. you can even pull your pet off the mob if you have that option so your pet doesnt tank and die but he'll have agro so if the mob is rooted yoo can sit and med while he withers away from your dots.
Necro's get a self evac spell so they can gate to the safe spot in the zone. Use it, it's great.
While kiting a mob is great, your pet acts just like another dot, don't forget you can just root them too if there's not a lot of room.
I use a macro for my feign death, The last thing I do in the macro is con the mob so I can look at the message and see if he's indifferent (good) or mad at me (bad). If the fd failed he's usually going to pound me and I can tell that way too but I like the con message as well.
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Post by Brawlgin Skulforge on May 31, 2008 3:29:04 GMT -8
nice nice... this is how we all can get better talkin and such.. i think all are good points since many different scenarios can play out. if u have room to kite works well if not pet tank ,... member diff pets are different styles ,.. some warriors """unskirted like perone but warr non the less some rogues great for kiting btw =)) and some are monks .. fast dps better for groups.. not for tanking... we may wanna put in some of the sites for people to see some of other peeps discussions like necrotalk and such. =) peace /kneel
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Post by perone on May 31, 2008 11:51:03 GMT -8
I'm getting you a Kilt dwarf! and you'll like it.
no, you can't wear your fishnet stockings with it.
muha ha ha ha
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